Dec 11, 2017 · For the movement animations, to get them to “blend” together I basically use a formula like this: w=ax+by+cz. a, b, and c being coefficients that range from 0-1, and x, y, and z being vectors that represent the positions and orientations of each specific movement animation (idling, walking, running). w is the sum of those positions and ... This property holds the duration of the animation, in milliseconds. The default value is 250. easing.amplitude: real. the easing curve used for the animation. To specify an easing curve you need to specify at least the type. For some curves you can also specify amplitude, period, overshoot or custom bezierCurve data.

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    The definition of the easing curve as a JavaScript array is shown on the top right and can be copied into the QML code. The easing curve can be previewed on the bottom of the tool in a short animation by pressing the play button. The qmleasing tool has a couple of presets that can be used as starting points.

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    Easing curve for a back (overshooting cubic easing: (s+1)*t^3 - s*t^2) easing out/in: deceleration until halfway, then acceleration. Easing.InBounce Easing curve for a bounce (exponentially decaying parabolic bounce) function: accelerating from zero velocity.

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